﻿using System.IO;
using UnityEditor; 

namespace XFGameFramework
{
    internal static class LogUtilInit
    { 
        internal static void InitOnLoad()
        {
            string path = "Assets/Resources/XFGameFramework/Scripts/LogUtil.cs";
            if (File.Exists(path)) 
            {
                File.Delete(path); 
                AssetDatabase.Refresh();
            } 
        }
    }
}


